
Before long all you’re left with is a carcass, the bones of a long-dead beast picked clean by your sharpened tools. Tethers allow you to drag huge chunks of the ship’s hull into their designated processing areas automatically, while your grapple’s push function can quickly launch smaller components across your work area like you're an anti-gravity Gordon Freeman. Then it’s time to sort out the valuables from the chaff. The hiss of your cutting tool is followed by a satisfying pop as a bracket vanishes in a mist of heat, causing the attached panel to slowly float away from the larger structure. You float wordlessly around it, looking for key weak points, a way of cracking open this vessel like a big metal egg. The loop is as follows: every day you load your bay with a fresh ship, approaching it like a sculptor examining a smooth block of marble.
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Stuffed full of menial tasks that are hugely satisfying and deeply rewarding. It is - and I mean this in a positive way - dull. The phrase “measure twice, cut once” carries more weight when one stray cutting beam could decimate both you and your precious scrap in a fatal explosion.īut, despite the game’s trailers featuring more bangs than a Michael Bay flick, Shipbreaker is not an exciting game. It’s slow, methodical work with considerable risks. You do this by systematically dismantling each ship piece by piece, removing brackets with your cutting tool before wrenching panels, canisters and chairs away with a gravity-defying grapple gun. Floating through zero gravity, it’s your job to strip apart derelict spacecraft, carefully processing their individual components to be recycled, reused or incinerated. But Shipbreaker relishes in how much that still makes you somebody. As a cutter, a nameless employee of the LYNX Corporation, you’re about as important to this particular vision of the future as the lad who polishes the floors on the Death Star.

Maybe this is why Hardspace: Shipbreaker appeals to me so much. I would spend my days just sort of vibing on the fringes of all the excitement, blissfully unaware of the very important adventures occurring in a galaxy very-very-close-actually. Instead, I'd be the guy who changes the bedding at a grungy BnB on Tatooine. There would be no “Liam: A Star Wars Story” premiering on Disney+. I wouldn’t even be one of those rebels who wear the long funny bike helmets.

If I lived in the Star Wars universe, I wouldn’t be a Jedi or a Sith inquisitor. What remains for the young captain is the lessons of when to heed his mind, and when to heed his heart.Hardspace Shipbreaker's 1.0 release delivers a compelling work sim where methodically salvaging derelict spaceships is as enormously satisfying as it is thought-provoking.įriends and loved ones will agree, I have big “background character” energy. Surviving both politics, sorcery, and even ancient curses will force the growing crew of the Voidhawk to put aside their differences and work together. Unable to resist, he hires her at the first opportunity.

Helping her fend off an assault Dexter quickly learns that her mind and her tongue are weapons against which he has little defense. Rotting in a communal cell, Dexter's luck shows a fickle side when a mysterious elven woman is thrust into into his life. Making it void-worthy and finding a crew to sail it seem like minor problems when he ends up in a Federation prison. Too young and naïve to care about the tensions between nations, Dexter Silverhawk considered himself the luckiest man alive when he found a derelict voidship hidden amongst some asteroids. It's wooden ships in space, read on and experience a multi-verse of new delights!

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Voidhawk is the first book in an space fantasy series blending swords, sorcery, and travel through the void between worlds.
